![]() They took large teams of developers multiple years to make, with multi-million dollar budgets, so you can't even hope to approach those. ![]() Make sure you purge your mind of matching the full scope of any of those. I'm thinking along the lines of starcraft I, warcraft II or even command and conquer I don't plan to implement any opponents or ai or networking or anything like that. I'd like to have the units to have health bars, be able to move and attack and die (and possible morph into another unit).įar off goals would be to implement some basic pathing using a modified version of the dijkstra shortest path algorithm, ranged units with missle attack, etc. My goal would be some thing more like a flat textured map with some basic obstacles like trees, a single unit producing structure like a barracks. I don't intend to implement a game nearly that complex, more like just a basic prototype. When I say "along the lines of warcraft II etc" I mean more like that style of rts using sprites. Would it be better to modify some existing project? I would think the experience of having to work with a lot of someone else's code would be good since our exposure to such topics in an undergrad cs degree seems very rare, if non-existent.Īre there any decent open source 2d rts projects that anyone could recommend? I've looked through a few but most seem to be written in c/c++Įdit: Thanks for the quick responses, I think that perhaps it was a bad idea to post this in a rush since I think I misrepresented what I want to do. ![]() If so what are some good books/resources to get started? Is it realistic to design a 2D rts engine from scratch in 3 months? So to anyone experienced with java game programming, I have a few questions: I will have about 3 months without interruptions to implement the game. ![]() I would like to implement a 2D based rts, I'm thinking along the lines of starcraft I, warcraft II or even command and conquer. I'm coming to the end of my first year of CS and I thought a great way to consolidate all the things I've learnt this year would be a personal game project. ![]()
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